![]() There is almost no spare white-space spared in the Rulebook, but substantially more in the Book of Foes. The formal text is a tightly packed two-column justified with a serif font. ![]() The internal art is black and white line drawings, usually with contextual appropriateness, and showing some talent in both technique and creativity. The cover of the rulebook repeats the artwork of the box cover, a cartoon-like representation of a multigenre situation that could easily be appropriate for games like GURPS, Torg, and even Rifts the Book of Foes has a combination of this multi-genre expression with a Celtic style. The book size is sufficiently small that even after years the staples hold well, and the paper is of a solid stock. These are all items that could have, and should have, been in the main box. Perhaps even more annoying is the announcement that other adventure scenarios will include a GMs screen and pad of character sheets. Later in the text there is a number of allusions that suggest that the first adventure for the game, The Horn of Roland was also initially planned for inclusion. The game comes in a sturdy and overly deep box which contains a saddle-stapled 64 page Rulebook and an equally sized 'Book of Foes'. Lords of Creation is an early multi-genre roleplaying game which has an great collection of fascinating ideas, although not always carefully implemented.
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